by Jon Brouchoud | Nov 9, 2010 | Uncategorized
Imagine dropping a camera into an architectural model, and immediately walking through the design in stunning, photorealistic quality, with no lag, and the highest possible quality settings – on an old, low end machine? Cloud-based rendering has the capacity to...
by Jon Brouchoud | Nov 5, 2010 | Uncategorized
The machinima featured above does a great job of showcasing the new ExploreIt! project, opening this weekend (more info about the opening event below!). Santa Barbara City College challenged us to figure out how to leverage the immersive capacity of a virtual...
by Jon Brouchoud | Nov 4, 2010 | Uncategorized
$2,000 is the current bounty for free/open Microsoft Kinect drivers (via Adafruit Industries), which really jarred some memories for me. Whatever happened to ‘Hands Free 3D’ – the “prototypical interface” that enabled the control of...
by Jon Brouchoud | Oct 27, 2010 | Uncategorized
I just posted this new build, using some of the new features of Unity 3 and ReactionGrid’s latest release of Jibe. Still a work in progress, but you’re welcome to stop in and critique! Click HERE or on the image below to...
by Jon Brouchoud | Oct 21, 2010 | Uncategorized
[UPDATE: We have now published an eBook about Architectural Visualization with Unity3D (including a chapter about Oculus Rift) that can be purchased HERE.] I’ve been swamped these past few weeks with a variety of projects in Unity3D, Second Life, and OpenSim...
by Jon Brouchoud | Sep 24, 2010 | Uncategorized
I think the ideas explained in this video are precisely what make Second Life so incredibly powerful and important. Second Life is like a massive, international coffee house where people from all around the world are prototyping and sharing their half-hunches...
by Jon Brouchoud | Jul 31, 2010 | Uncategorized
Talk about deja vu… Remember when Autodesk CEO Carl Bass and VP Phil Bernstein made appearances in Second Life? It was 4 years ago, but just imagine the software giant stumbling into a place where they had to check their products at the door and start using...
by Jon Brouchoud | Jul 24, 2010 | Uncategorized
What an incredibly fun and productive year it has been, designing and developing content in Second Life, OpenSim, jibe and Unity! This year has brought in a wide range of different project types and clients to work with, and I’m grateful to have had the...
by Jon Brouchoud | Jul 19, 2010 | Uncategorized
I just received this very detailed and inspiring note from Marcos Novak, Professor and Director at transLAB at the University of California, Santa Barbara, in response to a post last week, “Architects in Cyberspace, or not.” Many thanks to Marcos for...
by Jon Brouchoud | Jul 15, 2010 | Uncategorized
Check out this feature preview video demonstrating Beast Lightmapping in Unity 3. During the past few days, I’ve spent countless hours lightmapping a scene for a Unity project I’m working on. The scene looks fantastic, and performance is tenfold better...