by Jon Brouchoud | Jun 3, 2013 | Uncategorized
Unity3D has proven to be a truly powerful and game-changing technology in architectural visualization. This tutorial eBook is designed to introduce you to many of the concepts, tools and best practices recommended for creating real-time applications.
by Jon Brouchoud | Apr 17, 2013 | Uncategorized
Most of what we have been exploring with Virtual Cities initiative, starting with Virtual Dubuque, has been about how 3D city replicas can be used to understand cities in a deeply immersive way – rather than the abstract experience of Google Earth, or the photos from Street View, we wanted to make the virtual city experience more accessible, customizable, data-rich environments that convey a more holistic understanding of what it’s like to actually be in the city.
by Jon Brouchoud | Apr 16, 2013 | Uncategorized
I’ve been experimenting with a wide variety of design concepts for Oculus Rift environments, and wanted to share one of my test builds. You can download it here.
by Jon Brouchoud | Feb 13, 2013 | Uncategorized
Let’s quibble over semantics, shall we? Take a look at these two pictures: Which one would you identify as architecture?
by Jon Brouchoud | Feb 9, 2013 | Uncategorized
Architecture in video games matters, and there is a right way and a wrong way to approach it. Games are chock full of buildings, but there is a tremendous deficit of ‘Architecture.’ Here are some thoughts on the importance and potential of architecture in game design and virtual worlds.
by Jon Brouchoud | Mar 27, 2012 | Uncategorized
Check out this realtime virtual tour of Villa Tugenhdat, by famed architect Mies van der Rohe, build published to Flash with Unity3D.
by Jon Brouchoud | Feb 6, 2012 | Uncategorized
Introducing Virtual Dubuque, a premiere development of our new Virtual Cities initiative. This new community resource will provide free and easy to access windows into interactive, customizable 3D models of cities.
by Jon Brouchoud | Jun 5, 2011 | Uncategorized
While designing in a virtual world, with shadows looming below objects as you create and modify them, you instantly ‘feel’ their weight and visual impact in a way no other architectural technology or design method affords. When you finish modeling an idea,...
by Jon Brouchoud | May 26, 2011 | Uncategorized
Immersive Virtual Worlds as Innovation Platforms: Quotes from a paper describing the use of Second Life to design physical retail spaces for a Fortune 500 firm.
by Jon Brouchoud | Mar 23, 2011 | Uncategorized
This video shows French architecture students presenting virtual designs they developed during a week-long ‘intensive’ at Paris-Malaquais using the virtual world Second Life. The presentations were made during the ARCHI21 presentation at the VWBPE conference.