Introducing the Immerse Framework: Building Blocks for Creating Interactive Virtual Environments with Unity
Today we’re excited to introduce the Immerse Framework, a toolkit of building blocks for creating interactive and multi-user virtual environments. New users can quickly bring their projects to life with interactivity without writing a single line of code, while advanced users can easily extend Immerse with a limitless range of functionality. Immerse can save developers thousands of dollars and months of time they would otherwise spend building these same elements from scratch.
In our ongoing quest to achieve the highest realism and quality, we’re constantly learning new techniques, developing new tools and adopting the latest technologies.
We’re at a very exciting place with the rapid growth of real-time virtual applications being used in real estate, construction architecture and manufacturing industries, and need to bring in some additional team members.
Unity3D has proven to be a truly powerful and game-changing technology in architectural visualization. This tutorial eBook is designed to introduce you to many of the concepts, tools and best practices recommended for creating real-time applications.
Most of what we have been exploring with Virtual Cities initiative, starting with Virtual Dubuque, has been about how 3D city replicas can be used to understand cities in a deeply immersive way – rather than the abstract experience of Google Earth, or the photos from Street View, we wanted to make the virtual city experience more accessible, customizable, data-rich environments that convey a more holistic understanding of what it’s like to actually be in the city.
Revit and Oculus Rift via Unity3D: Experiencing BIM in Virtual Reality for Architectural Visualization
Oculus Rift completely changes the game. The very instant I stepped inside of our Revit model, I realized just how different the ‘in-world’ experience was from the drawings we were producing! It was a night and day difference.
Architecture in video games matters, and there is a right way and a wrong way to approach it. Games are chock full of buildings, but there is a tremendous deficit of ‘Architecture.’ Here are some thoughts on the importance and potential of architecture in game design and virtual worlds.
Check out this realtime virtual tour of Villa Tugenhdat, by famed architect Mies van der Rohe, build published to Flash with Unity3D.
ArchiCAD and Revit to Unity3D: more about architectural visualization with Unity3D and comments from readers
Below the fold are some additional points raised by YouTube, Twitter and blog commenters. One additional point I want to make is the distinction between Unity3D best practices for game design vs. best practices for architectural visualization.