by Jon Brouchoud | Jul 15, 2010 | Uncategorized
Check out this feature preview video demonstrating Beast Lightmapping in Unity 3. During the past few days, I’ve spent countless hours lightmapping a scene for a Unity project I’m working on. The scene looks fantastic, and performance is tenfold better...
by Jon Brouchoud | Oct 12, 2009 | Uncategorized
Check out Adam Frisby’s post about OpenSim achieving 85 avatars on a single OpenSim this week, and their hopes of reaching 100 or even 150. According to the post, these major performance and stability enhancements are largely due to 3 fixes – 1.)...