Happy St. Patrick’s Day from Virtual Dubuque.
Introducing Virtual Dubuque, a premiere development of our new Virtual Cities initiative. This new community resource will provide free and easy to access windows into interactive, customizable 3D models of cities.
Introducing the ArchTech Engine: Transforming buildings, cities and geography into realtime 3D environments
I am very excited to announce the launch of our new Arch Tech Engine (intro video above), a technology that transforms buildings, cities and geography into realtime 3D environments that are easily accessible, and can be embedded on your website, or deployed to a tablet.
3D mesh imports now (finally!) possible in Second Life! No, seriously… I have screenshots to prove it.
This long awaited ‘holy grail’ feature in Second Life has now finally arrived! The subject of numerous false starts, April fool’s jokes, and much controversy – it is now possible to import 3D models directly into Second Life.
Immersive Virtual Worlds as Innovation Platforms: Quotes from a paper describing the use of Second Life to design physical retail spaces for a Fortune 500 firm.
Special issue of ITcon dedicated to the use of virtual world technology in architecture, engineering and construction
If there was ever any doubt that virtual worlds have a place in architectural practice and education, this month’s special issue of ITcon presents a staggering amount of content that is sure to help promote the use of virtual worlds and game engines within AEC industries and beyond. The Journal of Information Technology in Construction (ITcon) is a peer-reviewed scholarly publication recently published a special issue dedicated to the use of virtual world technology in architecture, civil engineering and facility management.