by Jon Brouchoud | Jan 19, 2012 | Uncategorized
I am very excited to announce the launch of our new Arch Tech Engine (intro video above), a technology that transforms buildings, cities and geography into realtime 3D environments that are easily accessible, and can be embedded on your website, or deployed to a tablet.
by Jon Brouchoud | Jan 2, 2012 | Uncategorized
Thoughts and predictions around our newly emerging app-etite, new shiny things, HMD, AR and.. what’s in a name?
by Jon Brouchoud | Jan 1, 2012 | Uncategorized
I didn’t do too bad on last year’s predictions (read the full post here).
by Jon Brouchoud | Nov 15, 2011 | Uncategorized
Below the fold are some additional points raised by YouTube, Twitter and blog commenters. One additional point I want to make is the distinction between Unity3D best practices for game design vs. best practices for architectural visualization.
by Jon Brouchoud | Nov 14, 2011 | Uncategorized
Following last week’s post about the new Rutgers School of Business we published into Unity3D game engine, there were a lot of questions about whether we had imported the BIM file directly from Revit, or if there was an intermediate process necessary to make that work.
by Jon Brouchoud | Nov 11, 2011 | Uncategorized
There’s a fantastic snippet in this video, about 2 minutes and 58 seconds in, that does a great job of capturing the spirit of this project. This is a group of senior citizens looking at the virtual world of Second Life projected on a wall in front of them, and...
by Jon Brouchoud | Nov 10, 2011 | Uncategorized
Check out this virtual preview of the new $85 million Rutgers School of Businesses, designed by Ten Arquitectos and replicated with the Unity3D game engine.
by Jon Brouchoud | Aug 29, 2011 | Uncategorized
This long awaited ‘holy grail’ feature in Second Life has now finally arrived! The subject of numerous false starts, April fool’s jokes, and much controversy – it is now possible to import 3D models directly into Second Life.
by Jon Brouchoud | Aug 28, 2011 | Uncategorized
It’s been a while since our last post, but we’ve been hard at work on some new work we hope to publish soon! In the meantime, check out our newly renovated website: https://archvirtual.com We’ve made some exciting progress in technologies and...
by Jon Brouchoud | Jul 13, 2011 | Uncategorized
Tipodean Technologies is pleased to announce the launch of a service that can convert your OpenSim islands to COLLADA to run directly in Unity3d. With OpenSim content converted and imported into Unity3D, it can then be run within a Web site, Android/IOS, or as a stand-alone executable to increase your deployment options.