What features would you like to see in the next Basic Architectural Assets Pack for for Unity3d?

What features would you like to see in the next Basic Architectural Assets Pack for for Unity3d?

We’ve been hearing a lot of positive feedback following the release of Architectural Beginner’s Kit 1 and Architectural Beginner’s Kit 2 packages and tutorials for use within the Unity3D game engine. In fact, those who purchased the kit have reported reductions in development time (up to 2 weeks) and development cost savings when compared with having to develop these assets from scratch.

Using Microsoft Kinect Hacks for Architectural Modeling and Realtime Motion Capture

This could be quite useful for troubleshooting problems on-site during construction as well. I can imagine a contractor scanning an area in question, enabling the architect to open a 3D model of the structure from a computer back at the office, and being able to rotate and orbit around the model to better understand it’s context, then suggesting solutions by mapping additional 3D information into the model, or folding it into the project’s Building Information Model and doing a differential comparison to find possible solutions.

Arch Virtual Readers, Please Introduce Yourself Here!

Who are you? What are your interests with virtual worlds? Are you an architect, designer, student, teacher? Which platform(s) do you use? If you’re a lurker, and haven’t used a virtual world yet, what are you holding out for? What roadblocks have you met along the way using virtual worlds? What are your hopes, dreams and goals with virtual worlds? If you don’t mind sharing, where are you from? It’s an open mic… feel free to speak your mind!

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