by Jon Brouchoud | Feb 9, 2011 | Uncategorized
We’ve been hearing a lot of positive feedback following the release of Architectural Beginner’s Kit 1 and Architectural Beginner’s Kit 2 packages and tutorials for use within the Unity3D game engine. In fact, those who purchased the kit have reported reductions in development time (up to 2 weeks) and development cost savings when compared with having to develop these assets from scratch.
by Jon Brouchoud | Feb 7, 2011 | Uncategorized
How lucky am I to have such an incredible conference in my own back yard here in Madison, at the University of Wisconsin? Mid-June is an incredible time of year in Madison, and I would encourage anyone interested in the intersection of virtual worlds, game development and education to make the trek to this conference.
by Jon Brouchoud | Feb 7, 2011 | Uncategorized
Today, there is breaking news that NBC / Universal has agreed to let Battlestar Galactica-themed roleplay sims continue in Second Life. Like the Frank Lloyd Wright Virtual Museum, they too had been issued a cease and desist order through a DMCA (Digital Millenium Copyright Act) order.
by Jon Brouchoud | Feb 6, 2011 | Uncategorized
The convergence of the game industry and the metaverse will be a Big Bang for the 3D web, but if you’re coming to this from the metaverse side of the fence and not a hardcore gamer, wrapping your mind around the mechanics and current state of the game industry can be pretty challenging.
by Jon Brouchoud | Feb 5, 2011 | Uncategorized
[Physical] buildings still have supporting structures and enclosing interfaces, but privileging these as the focus of architecture , and insisting that they should carry most of the cultural freight, becomes as quixotic as similarly privileging the chassis and the beige box of the personal computer.
by Jon Brouchoud | Feb 4, 2011 | Uncategorized
Check out Arch Virtual’s new Facebook page – HERE!
by Jon Brouchoud | Jan 28, 2011 | Uncategorized
This could be quite useful for troubleshooting problems on-site during construction as well. I can imagine a contractor scanning an area in question, enabling the architect to open a 3D model of the structure from a computer back at the office, and being able to rotate and orbit around the model to better understand it’s context, then suggesting solutions by mapping additional 3D information into the model, or folding it into the project’s Building Information Model and doing a differential comparison to find possible solutions.
by Jon Brouchoud | Jan 21, 2011 | Uncategorized
Who are you? What are your interests with virtual worlds? Are you an architect, designer, student, teacher? Which platform(s) do you use? If you’re a lurker, and haven’t used a virtual world yet, what are you holding out for? What roadblocks have you met along the way using virtual worlds? What are your hopes, dreams and goals with virtual worlds? If you don’t mind sharing, where are you from? It’s an open mic… feel free to speak your mind!
by Jon Brouchoud | Jan 14, 2011 | Uncategorized
All it takes is a catalyst. For the past 48 hours, this empty parcel came to life with a group of designers, architects and artists from around the world, who imprinted this build with their creativity – riffing and building on what others had created, and...
by Jon Brouchoud | Jan 12, 2011 | Uncategorized
Dust off your prims folks, we’re kicking off a public building jam session on Architecture Island in Second Life, focused on the seed theme ‘Amalgamate’ (to mix or merge as to make a combination; blend; unite’ combine). Head over to...