by Jon Brouchoud | Dec 1, 2010 | Uncategorized
Tomorrow (Dec. 2nd), I’ll be joining Kyle Gomboy from ReactionGrid and Anders Gronstedt from Gronstedt Group for their ‘Train for Success’ meeting. We will be meeting at the new space I recently finished for the Gronstedt Group – built with...
by Jon Brouchoud | Nov 29, 2010 | Uncategorized
This tutorial provides an overview of the process involved with importing architectural models into Unity3d. In this case, we’re using Revit Architecture 2009, but the process is relatively universal, and can be applied to just about any architectural CAD or...
by Jon Brouchoud | Nov 29, 2010 | Uncategorized
A few weeks ago, I was given a demo of a project called ‘Canvas,’ by former Linden Lab manager Chris Collins (Tipodean Technologies). After clicking a url he gave me and logging in, I was suddenly standing on Architecture Island (in Second Life) –...
by Jon Brouchoud | Nov 26, 2010 | Uncategorized
[Update – Kits 1 and 2 are no longer available, but a new updated Kit will be available soon!]
by Jon Brouchoud | Nov 9, 2010 | Uncategorized
Imagine dropping a camera into an architectural model, and immediately walking through the design in stunning, photorealistic quality, with no lag, and the highest possible quality settings – on an old, low end machine? Cloud-based rendering has the capacity to...
by Jon Brouchoud | Nov 5, 2010 | Uncategorized
The machinima featured above does a great job of showcasing the new ExploreIt! project, opening this weekend (more info about the opening event below!). Santa Barbara City College challenged us to figure out how to leverage the immersive capacity of a virtual...
by Jon Brouchoud | Nov 4, 2010 | Uncategorized
$2,000 is the current bounty for free/open Microsoft Kinect drivers (via Adafruit Industries), which really jarred some memories for me. Whatever happened to ‘Hands Free 3D’ – the “prototypical interface” that enabled the control of...
by Jon Brouchoud | Oct 27, 2010 | Uncategorized
I just posted this new build, using some of the new features of Unity 3 and ReactionGrid’s latest release of Jibe. Still a work in progress, but you’re welcome to stop in and critique! Click HERE or on the image below to...
by Jon Brouchoud | Oct 21, 2010 | Uncategorized
[UPDATE: We have now published an eBook about Architectural Visualization with Unity3D (including a chapter about Oculus Rift) that can be purchased HERE.] I’ve been swamped these past few weeks with a variety of projects in Unity3D, Second Life, and OpenSim...
by Jon Brouchoud | Sep 24, 2010 | Uncategorized
I think the ideas explained in this video are precisely what make Second Life so incredibly powerful and important. Second Life is like a massive, international coffee house where people from all around the world are prototyping and sharing their half-hunches...