by Jon Brouchoud | Jul 31, 2010 | Uncategorized
Talk about deja vu… Remember when Autodesk CEO Carl Bass and VP Phil Bernstein made appearances in Second Life? It was 4 years ago, but just imagine the software giant stumbling into a place where they had to check their products at the door and start using...
by Jon Brouchoud | Jul 24, 2010 | Uncategorized
What an incredibly fun and productive year it has been, designing and developing content in Second Life, OpenSim, jibe and Unity! This year has brought in a wide range of different project types and clients to work with, and I’m grateful to have had the...
by Jon Brouchoud | Jul 19, 2010 | Uncategorized
I just received this very detailed and inspiring note from Marcos Novak, Professor and Director at transLAB at the University of California, Santa Barbara, in response to a post last week, “Architects in Cyberspace, or not.” Many thanks to Marcos for...
by Jon Brouchoud | Jul 15, 2010 | Uncategorized
Check out this feature preview video demonstrating Beast Lightmapping in Unity 3. During the past few days, I’ve spent countless hours lightmapping a scene for a Unity project I’m working on. The scene looks fantastic, and performance is tenfold better...
by Jon Brouchoud | Jul 14, 2010 | Uncategorized
In the capital of Canadian province Alberta, CIO Chris Moore is on a mission to recreate his city in the virtual world, where avatars roam and interact like they would in real life.
by Jon Brouchoud | Jul 14, 2010 | Uncategorized
Texts written 20 years ago on architecture in cyberspace are as accurate and inspiring today as they were then, but where are the cyberspace architects now?
by Jon Brouchoud | Jun 30, 2010 | Uncategorized
H-Town, the OpenSim neighborhood previously posted HERE, is now open to the public! This is a most impressive application of building real-world architecture using the OpenSim platform, and by far the largest expanse of contiguous virtual land dedicated to it,...
by Jon Brouchoud | Jun 28, 2010 | Uncategorized
I first read about the concept of mixing Unity and OpenSim through a post by epredator on his Life at the Feeding Edge, and always wondered if such an experiment would ever become reality. Rezzable recently announced that they had successfully achieved a prototype of...
by Jon Brouchoud | Jun 24, 2010 | Uncategorized
Here are several before and after images of the ‘Porchdog’ residence, prototyped in Second Life by the Architecture in Virtual Worlds community. We built a virtual replica of this original design by Marlon Blackwell Architects, which was published to Open...
by Jon Brouchoud | Jun 24, 2010 | Uncategorized
The headline-grabbing aLoft Hotel project, first prototyped in Second Life before construction started, can now be visited in the real world (and has been open for quite some time now). Starwood Hotels was the first to take their hotel’s architectural concept...