
Works completed, works in progress – Second Life, OpenSim, Unity, and jibe
What an incredibly fun and productive year it has been, designing and developing content in Second Life, OpenSim, jibe and Unity! This year has brought in a wide range of different project types and clients to work with, and I’m grateful to have had the...Transverge! Marcos Novak responds to “Architects in Cyberspace, or not”
I just received this very detailed and inspiring note from Marcos Novak, Professor and Director at transLAB at the University of California, Santa Barbara, in response to a post last week, “Architects in Cyberspace, or not.” Many thanks to Marcos for...Unity 3 Feature Preview – Beast Lightmapping
Check out this feature preview video demonstrating Beast Lightmapping in Unity 3. During the past few days, I’ve spent countless hours lightmapping a scene for a Unity project I’m working on. The scene looks fantastic, and performance is tenfold better...Edmonton, Alberta, Replicating City in Second Life
In the capital of Canadian province Alberta, CIO Chris Moore is on a mission to recreate his city in the virtual world, where avatars roam and interact like they would in real life.

Architects in Cyberspace, or not
Texts written 20 years ago on architecture in cyberspace are as accurate and inspiring today as they were then, but where are the cyberspace architects now?
H-Town Goes Live! Incredible OpenSim-based neighborhood of real-world sustainable modern home prototypes opens to the public
H-Town, the OpenSim neighborhood previously posted HERE, is now open to the public! This is a most impressive application of building real-world architecture using the OpenSim platform, and by far the largest expanse of contiguous virtual land dedicated to it,...