News From Arch Virtual

The latest in architectural visualization and virtual reality application development.

New Build and Upcoming Events in Unity3D / jibe

New Build and Upcoming Events in Unity3D / jibe

Tomorrow (Dec. 2nd), I'll be joining Kyle Gomboy from ReactionGrid and Anders Gronstedt from Gronstedt Group for their 'Train for Success' meeting.  We will be meeting at the new space I recently finished for the Gronstedt Group - built with Unity3D, and published to...

BIM in the Cloud

BIM in the Cloud

Imagine dropping a camera into an architectural model, and immediately walking through the design in stunning, photorealistic quality, with no lag, and the highest possible quality settings - on an old, low end machine? Cloud-based rendering has the capacity to turn...

Multi-User Unity3D Meeting Space

Multi-User Unity3D Meeting Space

I just posted this new build, using some of the new features of Unity 3 and ReactionGrid's latest release of Jibe.  Still a work in progress, but you're welcome to stop in and critique!  Click HERE or on the image below to enter.

A Place for Half-hunches

I think the ideas explained in this video are precisely what make Second Life so incredibly powerful and important.   Second Life is like a massive, international coffee house where people from all around the world are prototyping and sharing their half-hunches -...

Autodesk Talks 3D with CEO of Unity 3D

Talk about deja vu...   Remember when Autodesk CEO Carl Bass and VP Phil Bernstein made appearances in Second Life? It was 4 years ago, but just imagine the software giant stumbling into a place where they had to check their products at the door and start using  prims...

Unity 3 Feature Preview – Beast Lightmapping

Unity 3 Feature Preview – Beast Lightmapping

Check out this feature preview video demonstrating Beast Lightmapping in Unity 3. During the past few days, I've spent countless hours lightmapping a scene for a Unity project I'm working on.  The scene looks fantastic, and performance is tenfold better than depending...

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