by Jon Brouchoud | Jun 15, 2015 | Uncategorized
As we create virtual realities, we’re constantly pulling in or generating a wide variety of data types and use it to create representative 3D model assets. This data most often comes from software – from BIM data to engineering models to scratch-built assets from 3DS or Maya. Or, it can come from reality.
by Jon Brouchoud | Aug 1, 2013 | Uncategorized
We’re at a very exciting place with the rapid growth of real-time virtual applications being used in real estate, construction architecture and manufacturing industries, and need to bring in some additional team members.
by Jon Brouchoud | Nov 14, 2011 | Uncategorized
Following last week’s post about the new Rutgers School of Business we published into Unity3D game engine, there were a lot of questions about whether we had imported the BIM file directly from Revit, or if there was an intermediate process necessary to make that work.
by Jon Brouchoud | Mar 27, 2010 | Uncategorized
Hometta, a collective of award-winning architecture and design studios, will soon be launching an opensim-based grid called ‘H-Town,’ showcasing a virtual neighborhood modeled after the innovative, modern house plans they sell on their website. With...