by Jon Brouchoud | Mar 26, 2012 | Uncategorized
Jon Brouchoud, of Arch Virtual invites you to an open discussion with questions and answers based around 3 recent case studies of real world architectural projects that have made use of 3D immersive technologies in architectural practice and collaboration.
by Jon Brouchoud | Mar 20, 2012 | Uncategorized
Using video games to visualize architecture? Why not? That’s what Main Street MMO is all about.
by Jon Brouchoud | Mar 2, 2012 | Uncategorized
These sim packages are designed to provide flexible, modern environments for learning, enterprise, and private development in OpenSim and are now available at a significantly discounted rate. Each full sim package is just $60 USD, and is delivered as an opensim OAR...
by Jon Brouchoud | Mar 1, 2012 | Uncategorized
Introducing Main Street MMO: Real cities, in realtime 3D.
There are so many incredible sci-fi, war games and medieval adventures available today, with amazing complexity, detail and realism.
by Jon Brouchoud | Feb 14, 2012 | Uncategorized
TL;DR Conf is a one day event about the emerging technology cycle driven by Post-PC devices and HTML5.
by Jon Brouchoud | Feb 6, 2012 | Uncategorized
Introducing Virtual Dubuque, a premiere development of our new Virtual Cities initiative. This new community resource will provide free and easy to access windows into interactive, customizable 3D models of cities.
by Jon Brouchoud | Jan 19, 2012 | Uncategorized
I am very excited to announce the launch of our new Arch Tech Engine (intro video above), a technology that transforms buildings, cities and geography into realtime 3D environments that are easily accessible, and can be embedded on your website, or deployed to a tablet.
by Jon Brouchoud | Jan 2, 2012 | Uncategorized
Thoughts and predictions around our newly emerging app-etite, new shiny things, HMD, AR and.. what’s in a name?
by Jon Brouchoud | Jan 1, 2012 | Uncategorized
I didn’t do too bad on last year’s predictions (read the full post here).
by Jon Brouchoud | Nov 15, 2011 | Uncategorized
Below the fold are some additional points raised by YouTube, Twitter and blog commenters. One additional point I want to make is the distinction between Unity3D best practices for game design vs. best practices for architectural visualization.