by Jon Brouchoud | Mar 8, 2011 | Uncategorized
Daden Limited’s new white paper, ‘Virtual Worlds and the Built Environment’ (download here) provides an insightful overview of several Second Life case studies relating to architecture, engineering and construction industry projects, along with descriptions of what make virtual worlds a useful tool for AEC industry projects.
by Jon Brouchoud | Dec 17, 2010 | Uncategorized
[Updated: No Longer Available – New Updated Kit Coming Soon!]
by Jon Brouchoud | Nov 29, 2010 | Uncategorized
This tutorial provides an overview of the process involved with importing architectural models into Unity3d. In this case, we’re using Revit Architecture 2009, but the process is relatively universal, and can be applied to just about any architectural CAD or...
by Jon Brouchoud | Oct 21, 2010 | Uncategorized
[UPDATE: We have now published an eBook about Architectural Visualization with Unity3D (including a chapter about Oculus Rift) that can be purchased HERE.] I’ve been swamped these past few weeks with a variety of projects in Unity3D, Second Life, and OpenSim...
by Jon Brouchoud | Feb 25, 2010 | Uncategorized
$900 million facility prototyped in Second Life now under construction
by Jon Brouchoud | Jan 8, 2010 | Uncategorized
[UPDATE: We have now published an eBook about Architectural Visualization with Unity3D (including a chapter about Oculus Rift) that can be purchased HERE.] Chez Keystone! Come on in…(plugin required). This isn’t multi-user (yet), and navigation might take...
by Jon Brouchoud | Dec 8, 2009 | Uncategorized
The barrier to entry just keeps getting lower for for architects, engineers and construction professionals to further employ MMO (massively, multi-player, online) environments in design collaboration, education, visualization and architectural discourse. Here are a few bits and pieces of the puzzle that I’m keeping an eye on.
by Jon Brouchoud | Mar 2, 2009 | Uncategorized
It happened exactly 1 year, to the day I first contacted Jani Pirkola former project manager of the Realxtend team. I heard rumors late in 2007 that they had goals to accelerate the development of the ‘opensim’ platform, and one of their priorities was 3D...