City Planning and Urban Design with Oculus Rift
Most of what we have been exploring with Virtual Cities initiative, starting with Virtual Dubuque, has been about how 3D city replicas can be used to understand cities in a deeply immersive way – rather than the abstract experience of Google Earth, or the photos from Street View, we wanted to make the virtual city experience more accessible, customizable, data-rich environments that convey a more holistic understanding of what it’s like to actually be in the city.
Revit and Oculus Rift via Unity3D: Experiencing BIM in Virtual Reality for Architectural Visualization
Oculus Rift completely changes the game. The very instant I stepped inside of our Revit model, I realized just how different the ‘in-world’ experience was from the drawings we were producing! It was a night and day difference.
A Framework for Utilizing Realtime 3D Applications in Architectural Practice and Urban Design
The technologies and demand for realtime 3D visualization in architectural design and urban planning will almost certainly be commonplace in the years ahead, but realizing the full breadth of what is possible when realtime 3D is combined with multi-user, online user-generated environments will require a paradigm shift.
ARCHI CHAT: Open discussion with Q&A based on 3 case studies involving Unity3D, Second Life and OpenSim for real world architecture projects
Jon Brouchoud, of Arch Virtual invites you to an open discussion with questions and answers based around 3 recent case studies of real world architectural projects that have made use of 3D immersive technologies in architectural practice and collaboration.
(Kickstarter Update #1) Explore Dubuque, Iowa’s Historic Millwork District with Virtual CARADCO
Using video games to visualize architecture? Why not? That’s what Main Street MMO is all about.
Realtime Cities Initiative: Virtual Dubuque
Introducing Virtual Dubuque, a premiere development of our new Virtual Cities initiative. This new community resource will provide free and easy to access windows into interactive, customizable 3D models of cities.
State of Play: Can we import BIM models into realtime Unity3D game engine?
Following last week’s post about the new Rutgers School of Business we published into Unity3D game engine, there were a lot of questions about whether we had imported the BIM file directly from Revit, or if there was an intermediate process necessary to make that work.
$85 million Rutgers School of Business recreated virtually with Unity3D game engine
Check out this virtual preview of the new $85 million Rutgers School of Businesses, designed by Ten Arquitectos and replicated with the Unity3D game engine.
3D mesh imports now (finally!) possible in Second Life! No, seriously… I have screenshots to prove it.
This long awaited ‘holy grail’ feature in Second Life has now finally arrived! The subject of numerous false starts, April fool’s jokes, and much controversy – it is now possible to import 3D models directly into Second Life.