
Talk about deja vu… Remember when Autodesk CEO Carl Bass and VP Phil Bernstein made appearances in Second Life?
It was 4 years ago, but just imagine the software giant stumbling into a place where they had to check their products at the door and start using prims instead. It was a lot of fun while it lasted, I’m grateful to have had the opportunity to go along for the ride, and would do it all over again in a heartbeat, but unfortunately (and perhaps, predictably) it didn’t last long.
Along comes …
What an incredibly fun and productive year it has been, designing and developing content in Second Life, OpenSim, jibe and Unity! This year has brought in a wide range of different project types and clients to work with, and I’m grateful to have had the opportunity to work with such a great group of colleagues and collaborators. Several of my most recently completed projects are still under NDA, but here is a sample of projects that are completed or in progress:
Platform, Unity3D – Client undisclosed:
Platform, Unity3D / jibe …
I just received this very detailed and inspiring note from Marcos Novak, Professor and Director at transLAB at the University of California, Santa Barbara, in response to a post last week, “Architects in Cyberspace, or not.” Many thanks to Marcos for taking the time to respond, and for sharing such valuable and timely feedback for advancing architectural theory and practice into digital environments and beyond. He has contributed a timeless, yet incredibly fresh perspective to the current state of architecture in cyberspace.
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You called?
Here I am.
Greetings to you, Jon, and to all. This …
Check out this feature preview video demonstrating Beast Lightmapping in Unity 3.
During the past few days, I’ve spent countless hours lightmapping a scene for a Unity project I’m working on. The scene looks fantastic, and performance is tenfold better than depending exclusively on in-world dynamic lights, but I’ve had to do it the ‘old fashioned’ way in Maya. I’m definitely looking forward to the integrated Beast Lightmapping feature coming with Unity 3 – which ships later this summer.
I’m also looking forward to building scenes with the new version of Unity, …