Virtual reality: not just a game

Virtual reality: not just a game

Thanks to Ian Hamilton for including Arch Virtual in his piece on non-game applications of the Oculus Rift. We’re also building the Wessels Company project described in this article, for the AHR Expo in New York this coming January.  Stay tuned  for more about...
15 Tips for Freelance Work in Games and Virtual Worlds Development

15 Tips for Freelance Work in Games and Virtual Worlds Development

I love being a freelancer. I’ve been lucky enough to get away with it off for 9 out of the past 10 years, and wouldn’t have it any other way. However, it hasn’t always been easy – especially the first few years. There were so many hard earned lessons and missed opportunities that could easily have been avoided had I known better at the time. That’s what this post is all about.

13 Predictions for 2013

I generally tend to be bullish on the future of virtual technologies, but I just don’t see 2013 being a big year for this industry.  I think we will likely see more of the same across the board.  That doesn’t necessarily mean it will be a bad year for...

Special issue of ITcon dedicated to the use of virtual world technology in architecture, engineering and construction

If there was ever any doubt that virtual worlds have a place in architectural practice and education, this month’s special issue of ITcon presents a staggering amount of content that is sure to help promote the use of virtual worlds and game engines within AEC industries and beyond. The Journal of Information Technology in Construction (ITcon) is a peer-reviewed scholarly publication recently published a special issue dedicated to the use of virtual world technology in architecture, civil engineering and facility management.