While most of our projects involve custom development of 3D assets, ways are often able to lower the cost of our development services by incorporating 3rd party content offered by sites like the Unity Asset Store and Turbosquid.
Sacramento Kings Virtual Arena Experience for Oculus Rift We’re putting the finishing touches on a super fun project for the Sacramento Kings to help project stakeholders, fans and members of the community explore the arena long before construction starts. Arch...
Senior Oculus Rift developer We’re *always* looking for senior level developers with a passion for Oculus Rift development. Senior Unity developer Arch Virtual is looking for senior Unity developers to set up advanced lighting, lightmap baking, shader...
We’ve learned a *lot* these past few months, about what it takes to build a successful application for use in museum exhibits and trade show booths, and put together 5 of the most common lessons learned or opportunities discovered.
What we need most is someone who can assist us in closing deals with inquiries we receive, generating new leads, drafting estimates and work orders, collaborating with project managers to estimate project costs, and giving in-person Oculus Rift demos, and public presentations.
We had the opportunity to share those views with C|NET, Wired, The Street, The Wire and Yahoo! News, thanks to some quick thinking by Wonacott Communications. Very few of the reporters we spoke with could believe just how many non-game applications we’ve completed since the prototype developer kit was released last year.
Arch Virtual recently partnered with Sahaj Interactive Solutions to complete a new Oculus Rift application for Suzuki, which was showcased at this year’s 12th annual Auto Expo.