News From Arch Virtual
The latest in architectural visualization and virtual reality application development.
As we create virtual realities, we’re constantly pulling in or generating a wide variety of data types and use it to create representative 3D model assets. This data most often comes from software – from BIM data to engineering models to scratch-built assets from 3DS or Maya. Or, it can come from reality.
In our ongoing quest to achieve the highest realism and quality, we’re constantly learning new techniques, developing new tools and adopting the latest technologies.
We're excited to have been included in a new piece by Michael Pinchera in Facility Manager magazine, covering the virtual reality application we developed for the Sacramento Kings. As we continue working to bridge the gap between BIM (Revit, ArchiCAD) and applications...
One of the major benefits of an organized virtual team is the geographical flexibility. Not only can we recruit talented virtual reality and Oculus Rift / GearVR developers from anywhere in the world, but our studio is completely untethered just the same. In January,...
By any measure, 2014 was a breakthrough, banner year for virtual reality. This year saw the release of Oculus Rift DK2, Crescent Bay, GearVR and more
Arch Virtual is looking to expand our team of remote independent contractors, and are particularly interested in working with people who are already passionate about VR and building their own stuff, but have a few cycles free to help us out with projects as needed....
New Oculus Rift App: Safety Training and Trade Show Exhibit with SketchUp-to-Unity Development Pipeline
Atlas Engineering approached us with a SketchUp model of a treatment facility in Australia, wondering if we could create an Oculus Rift virtual reality trade show exhibit for their booth at an upcoming expo that would also serve as an interactive and fun safety training application.
The Panoptic Group, in Chicago, Illinois, jumped on virtual reality and Oculus Rift early on. Since engaging us last year to do a single family home for Oculus Rift, they've trusted us to create virtual reality experiences and stand-alone applications for almost all...
It’s hard to overstate the significance of the day our Oculus Rift arrived. It turned our studio inside-out, and completely transformed the way we think about real-time 3D for non-game applications.
One of the most popular features in our most recent VR projects has been the Oculus Rift controller-free navigation UI system that uses the player’s focal point to trigger menu options.
My Uncle David Brouchoud explores an Oculus Rift replica of the USS Helena CA-75 he served on 60 years ago
It was quite an honor to witness my Uncle David Brouchoud explore a virtually recreation of the USS Helena CA-75 he served on more than 60 years ago.
While most of our projects involve custom development of 3D assets, ways are often able to lower the cost of our development services by incorporating 3rd party content offered by sites like the Unity Asset Store and Turbosquid.
Check out Arch Virtual on the Unity3D showcase gallery. More to come! =)
Sacramento Kings Virtual Arena Experience for Oculus Rift We're putting the finishing touches on a super fun project for the Sacramento Kings to help project stakeholders, fans and members of the community explore the arena long before construction starts. Arch...
Arch Virtual is looking for senior Oculus Rift developers, senior Unity developers and senior 3D prop asset modelers
Senior Oculus Rift developer We're *always* looking for senior level developers with a passion for Oculus Rift development. Senior Unity developer Arch Virtual is looking for senior Unity developers to set up advanced lighting, lightmap baking, shader assignments and...
We’ve learned a *lot* these past few months, about what it takes to build a successful application for use in museum exhibits and trade show booths, and put together 5 of the most common lessons learned or opportunities discovered.