2014 Oculus Rift Development Year in Review
By any measure, 2014 was a breakthrough, banner year for virtual reality. This year saw the release of Oculus Rift DK2, Crescent Bay, GearVR and more
By any measure, 2014 was a breakthrough, banner year for virtual reality. This year saw the release of Oculus Rift DK2, Crescent Bay, GearVR and more
Atlas Engineering approached us with a SketchUp model of a treatment facility in Australia, wondering if we could create an Oculus Rift virtual reality trade show exhibit for their booth at an upcoming expo that would also serve as an interactive and fun safety training application.
It’s hard to overstate the significance of the day our Oculus Rift arrived. It turned our studio inside-out, and completely transformed the way we think about real-time 3D for non-game applications.
One of the most popular features in our most recent VR projects has been the Oculus Rift controller-free navigation UI system that uses the player’s focal point to trigger menu options.
It was quite an honor to witness my Uncle David Brouchoud explore a virtually recreation of the USS Helena CA-75 he served on more than 60 years ago.
While most of our projects involve custom development of 3D assets, ways are often able to lower the cost of our development services by incorporating 3rd party content offered by sites like the Unity Asset Store and Turbosquid.
Check out Arch Virtual on the Unity3D showcase gallery. More to come! =)